This is the first draft of the “Hacked Mechanics” Thesis Paper Outline. I have attempted to present everything as concisely as possible, yet still leaving room for expansion. The one organizational decision that I am still unsure about is where I placed the Design Process. Of course, there may be other areas that need more thought or reorganization as well.
I. Table of Contents II. List of Figures III. List of Tables IV. Acknowledgements V. Artist Statement VI. Abstract VII. Concept VIII. Then & Now IX. The Importance of Real-Time Gameplay X. Prototype 1: Turn-Based vs. Real-Time Combat System A. Prototype 1 Overview 1. Turn-Based Combat System Mechanic i. Prototype 1 Turn-Based Player Stats ii. Prototype 1 Turn-Based Enemy Stats 2. Real-Time Combat System Mechanic i. Prototype 1 Real-Time Player Stats ii. Prototype 1 Real-Time Enemy Stats 3. Playtest Results XI. Prototype 2: Time-Limited Gameplay A. Prototype 2 Overview 1. Non-Time-Limited Gameplay Mechanic 2. Time-Limited Gameplay Mechanic 3. Playtest Results XII. Conclusion XIII. Bibliography XIV. Appendix