The purpose of this thesis is to consider possible advancements to the Interactive Fiction genre, to consider the evolution of the genre, and to propose new design patterns and mechanics.
Through an in-depth study of both historical and current Interactive Fiction design and development techniques, as well as a foray into practical examples of mechanics that have never been used in the genre, this thesis aims to prove that there is still room to grow within the genre.
By investigating which mechanics helped to make Interactive Fiction an immersive and engaging game genre and experimenting with a select set real-time and time-limited mechanics, the hope is that game designers and developers may see new ways to use Interactive Fiction both as a standalone method for game development and something that could be used within other game genres as well.
More Information
For more information about this project, please view the full Thesis Proposal.