Research

Books:

  • Jackson-Mead, K. (2011). If theory reader. Place of publication not identified: Transcript On Press.
  • Koenitz, H., Ferri, G., Haahr, M., Sezen, D., & Sezen, T. I. (2015). Interactive digital narrative: History, theory, and practice (1st ed.). Routledge.
  • Montfort, N. (2003). Twisty little passages: An approach to interactive fiction. Cambridge, MA: MIT Press.
  • Wardrip-Fruin, N., & Harrigan, P. (2004). First person: New media as story, performance, and game. Cambridge, MA: MIT Press.
  • Wardrip-Fruin, N., & Harrigan, P. (2007). Second person: Role-playing and story in games and playable media. Cambridge, MA: MIT Press.
  • Wheeler, J. R. (n.d.). IF Theory Reader: Zork, Adventure, and beyond (IF Theory 1) (1st ed.). Place of publication not identified: JRW Digital Media.

Articles/Dissertations/Journals/Websites:

  • 80 Days (2014 video game) – Wikipedia. (n.d.). Retrieved October 29, 2016, from https://en.wikipedia.org/wiki/80_Days_(2014_video_game)
  • Douglass, J. (2007). Command Lines: Aesthetics and Technique in Interactive Fiction and New Media (Doctoral dissertation, University of California, Santa Barbara). Retrieved from http://jeremydouglass.com/dissertation.html
  • Inform. (n.d.). A short history of interactive fiction. Retrieved May 12, 2016, from inform-fiction.org/manual/html/s46.html
  • Interactive fiction – Wikipedia. (n.d.). Retrieved January 15, 2015, from https://en.wikipedia.org/wiki/Interactive_fiction
  • Lifeline (mobile game) – Wikipedia. (n.d.). Retrieved October 29, 2016, from https://en.wikipedia.org/wiki/Lifeline_(mobile_game)
  • Montfort, N. (2007). Generating Narrative Variation in Interactive Fiction (Doctoral dissertation, Pennsylvania). Retrieved from http://nickm.com/if/Generating_Narrative_Variation_in_Interactive_Fiction.pdf
  • Reed, A. (2016). New Frontiers for Interactive Story: A Practice-Based Survey of Emerging. Narrative Mechanics (Unpublished doctoral dissertation). University of California, Santa Cruz, CA.
  • Ryan, M. (2009). From Narrative Games to Playable Stories: Toward a Poetics of Interactive Narrative. Retrieved from muse.jhu.edu/article/382826
  • Text-based game – Wikipedia. (n.d.). Retrieved September 12, 2016, from https://en.wikipedia.org/wiki/Text-based_game
  • The Beginner’s Guide – Wikipedia. (n.d.). Retrieved October 29, 2016, from https://en.wikipedia.org/wiki/The_Beginner%27s_Guide
  • The Stanley Parable – Wikipedia. (n.d.). Retrieved October 29, 2016, from https://en.wikipedia.org/wiki/The_Stanley_Parable

Audio Recordings/Films/Videos/Presentations:

  • Baxter, M. (2013, April 17). GDC 2013 poster session: “Interactive Fiction: Traditions vs Potential”[Video file]. Retrieved from https://youtu.be/eQ7NbCLnBkI
  • Jerz, D. G. (2001, May 3). Storytelling and Computer Games: Past, Present and Future. On http://jerz.setonhill.edu/if/adams/intro.html [Audio]. Dennis G. Jerz.
  • GameTheoryShow. (2011, January 30). Interactive Fiction: The Art of Video Game Storytelling [Video file]. Retrieved from https://youtu.be/RKfBSUKI9PA
  • Lessons Learned. (2015, April 3). Stanley Parable: In Defense of Interactive Fiction [Video file]. Retrieved from https://youtu.be/ZIBY3weHuPw
  • McIntosh, J. (2010, July 23). The Gameshelf #8: Modern Interactive Fiction [Video file]. Retrieved from https://youtu.be/GifZWBxBDn8
  • MUZBOX Games. (2012, December 6). Interactive Fiction – “Thoughts On Interactive Fiction” [Video file]. Retrieved from https://youtu.be/hm6KL9-Zc8I
  • Scott, J. (Director). (2010). GET LAMP [DVD]. USA: Bovine Ignition Systems.

Published by

Tim Samoff

I teach and I do.

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