TURN-BASED VS. REAL-TIME COMBAT SYSTEM
This prototype investigates players’ emotional engagement and sense of immediacy when playtesting two similar versions of the same game mechanic: one as a turn-based system and the other as a real-time system.
Playable Prototype:
Apologies, but this playable prototype is no longer available. Please view the video demonstration below.http://samoff.com/twine/combat/
Video Demonstration: