Prototype #1

TURN-BASED VS. REAL-TIME COMBAT SYSTEM

This prototype investigates players’ emotional engagement and sense of immediacy when playtesting two similar versions of the same game mechanic: one as a turn-based system and the other as a real-time system.

Playable Prototype:
Apologies, but this playable prototype is no longer available. Please view the video demonstration below.http://samoff.com/twine/combat/

Video Demonstration:

Prototype 1: Turn-Based vs. Real-Time Combat System

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