Thesis Statement

INTERACTIVE Fiction, also called text adventure games, has remained stilted by its own classic game mechanics, offering a turn-based experience, limited and contrived decision-trees, and very little sense of immediacy. By including more contemporary mechanics such as real-time and time-limited gameplay, Interactive Fiction may invoke a heightened sense of emotional engagement and connection from players as compared with traditional models.

Published by

Tim Samoff

I teach and I do.