Prototype #1

TURN-BASED VS. REAL-TIME COMBAT SYSTEM

This prototype investigates players’ emotional engagement and sense of immediacy when playtesting two similar versions of the same game mechanic: one as a turn-based system and the other as a real-time system.

Playable Prototype:
http://thesis.samoff.com/combat

Video Demonstration:

Prototype 1: Turn-Based vs. Real-Time Combat System